Annotated Bibliography格式模板范文

Annotated Bibliography是包括书本、文章内容或别的材料的论文参考文献(引入)目录。每一个引入之后用一段话(150字上下)对于此事資源开展简易的叙述、小结和点评,用于告知阅读者该引入的关联性、精确性和品质。

Annotated Bibliography格式模板范文

Annotated Bibliography篇幅一般 是150字上下,写在reference list后边,大伙儿能够查询下列2个Annotated Bibliography文件格式范例:

Annotated Bibliography文件格式范例1

Breeding evil. (2005, August 6). Economist, 376(8438), 9. Retrieved from http://www.economist.com

This editorial from the Economist describes the controversy surrounding video games and the effect they have on people who use them. The author points out that skepticism of new media have gone back to the time of the ancient Greeks, so this controversy surrounding video games is nothing new. The article also points out that most critics of gaming are people over 40 and it is an issue of generations not understanding one another, rather than of the games themselves. As the youth of today grow older, the controversy will die out, according to the author. The author of this article stresses the age factor over violence as the real reason for opposition to video games and stresses the good gaming has done in most areas of human life.

This editorial from the Economist describes the controversy surrounding video games and the effect they have on people who use them. The article points out that most critics of gaming are people over 40 and it is an issue of age not of the games themselves. While the author briefly mentions studies done around the issue of violence and gaming, he does not go into enough depth for the reader to truly know the range of studies that have actually been done in this area, other than to take his word that the research is unsatisfactory. The author of this article stresses the age factor over violence as the real reason for opposition to video games and stresses the good gaming has done in most areas of human life.

Annotated Bibliography文件格式范例2

This article is a good resource for those wanting to begin to explore the controversy surrounding video games, however for anyone doing serious research, one should actually examine some of the research studies that have been done in this area rather than simply take the author's word that opposition to video games is simply due to an issue of generational divide.

Barthelemy, J., & Geyer, D. (2005). An empirical investigation of IT outsourcing versus outsourcing in France and Germany. Information & Management, 42, 533-542. doi:10.1016/j.im.2004.02.005

The authors present an investigation of IT outsourcing based on the combined results of a survey administered to IT firms as well as statistical measures from domestic and French or German firms. Their data covers a wide range of IT business unit types. However, the lack of longitudinal data weakens their conclusion that the slower pace of French and German IT outsourcing has had a long-term positive effect on business in those countries

Battle, K. (2007). Child poverty: The evolution and impact of child benefits. In Covell, K., & Howe, R. B. (Eds), A question of commitment: Children's rights in Canada (pp. 21-44). Waterloo, ON: Wilfrid Laurier University Press.

Ken Battle draws on his research as an extensively-published policy analyst, and a close study of some government documents, to explain child benefits in Canada. He outlines some fundamental assumptions supporting the belief that all society members should contribute to the upbringing of children. His comparison of Canadian child poverty rates to those in other countries provides a useful wake-up to anyone assuming Canadian society is doing a good job of protecting children from want. He pays particular attention to the National Child Benefit (NCB), arguing that it did not deserve the criticism it received from politicians and journalists. He outlines the NCB’s development, costs, and benefits, including its dollar contribution to a typical recipient’s income.

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